Indigo Days…

April 21, 2008

Game On…Fail On

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On the same day I witnessed what it was for a fully grown man to only be able to live day to day life by moving an eyelid and nothing else in the French film The Diving Bell & The Butterfly, I was also privileged to take part in the observation of the history, current status and potential future of one of my favourite hobbies in life…The Gaming Industry.

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Held at the Federation Square Acmi building, the expo consisted of nearly every gaming console in history as well as some of the most important and influencial games made since gaming first game into play in 1962 with the first electronic game to be featured, Spacewar!, designed by Steve Russell and friends on the PDP-1 computer. It was a trip to see where video games once were and where they are now. Rarely-seen consoles, controllers, arcade machines, packaging and collectables were brought together in a showcase like no other I had ever seen anywhere accept for my friends bedroom.

Game characters have had a significant cultural impact since Pac-Man was launched in the 1980s. And it was a trip down memory lane consisted of original illustrations by Mario creator Shigeru Miyamoto and concept sketches behind classics like Tomb Raider and Sonic the Hedgehog. Which reminded me of how I use to draw him in grade 2 when he dominated my life over basic addition and subtraction. I was also stunned at how these life impacting characters had changed over time from merely a few pixels to fully 3 dimensional life-forms.

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A range of rare vintage arcade games followed, including the first manufactured arcade game Computer Space (1971) and Pong (1972) which seemed to be as boring as playing Monopoly to me, but having said that, I have played a lot of excellent games made in 2007 lately.  I learnt that Atari founder Nolan Bushnell was responsible for the creation of these games who’s company unfortunately got shafted from gaming forever after the creation of the Playstation (The social gaming console) however Atari went on to develop games with Activision. Other major playable arcade games featured included Space Invaders (1978), Asteroids (1979), Pac-Man (1980) and Donkey Kong (1982), which I played on a little hand held unit I used to own as a young boy. It was a trip playing it again and it was just as difficult to play which really pissed me off towards the end because I thought I would have developed my gaming skills over time. I was also able to get my hands on a few handheld gaming systems, including the Nintendo GameBoy and Milton Bradley’s Microvision, and explore a selection of kids’ games like Nintendo’s famous Game and Watch series and Milton Bradley’s Simon.

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I was also able to play some of the key consoles, including the Magnavox Odyssey (1972), the first console made for the home and I felt sorry for gamers then because of what they had to keep them entertained. I explored the history of gaming which told the stories of the major manufacturers who have brought gaming into the home over the last thirty years: Atari, Commodore, Nintendo, Sega, Sinclair, Microsoft and Sony and the wars that broke out between each console and the games they brought out. One war I particularly interested in learning about was the Nintendo VS Sega war, because over the years as a young boy and teenager I took different sides as different consoles & games came out, showing my loyalty at its strongest (end sarcasm here). I also learnt that Sega was shafted thanks to the efforts of Sony (AGAIN) with the Playstation 2 and not their true rivals Nintendo which would have been a lot more respectful, but I suppose this industry isn’t the nicest industry to be a part of.

I was able to play different types of games made for different types of people including puzzle games, action games, adventure games, shooter games, racing games, fight games, platform games and horror games. All providing me with a different perspective of the gaming world and helping me realise that there are all different types of gamers out there, not just gamers whom like games like teenagers and younger male adults. There are parents, children, females and sometimes the odd grandpa that likes to jump around like a lunatic. And the gaming industry seems to cater to each of these minorities.

The history of games designed for children was explored games like Sesame Street’s Cookie Monster Munch (1983) which were developed as educational tools. Which I had a lot of fun playing, knowing that I was both losing and gaining knowledge as I played…it was quite a trip.

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Multiplayer gaming has become one of the most important gaming trends of recent times, changing the landscape of PC, console and arcade-based gaming. I didn’t really need Game On to insight me with this fact because about 80% of the gaming I do is multiplayer but it was still interesting to learn the history of multiplayer gaming. They have been a feature of videogames since the first games console, where 2 to 4 players could play together, right up to MMOs (Massively Multiplayer Online Games) in which thousands of people can play online simultaneously. A range of networked games were featured including Bomberman and Halo 3 which I played for a little and then realised that I could go home and play it without standing up and not feel uncomfortable about the little 10 year old waiting behind me for a go. So I then left and went home feeling great knowing that I played games and watched paralysed men accomplish greatness through an eyelid.

A great day in the history that is my life.

April 20, 2008

Movie in 7 steps: Trainspotting

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Hello to all the Sheep & Shepherds out there,

 I decided to write my 7 step outline about the movie Trainspotting because its a great film with a great message with some real fucked up stuff in it. Sounds like life really. Enjoy…

1: Setup

Who are they? –

Renton
Spud
Sick boy
Diane
Begbie
Tommy

Individualists whom believe the normality of this world is the best excuse for what it is that they do (Heroin, Pills, Violence, Statutory Rape) to avoid normality and escape from it.

What they do? – They try to survive while living the life style that society has crucified. They continue to try and convince themselves that normality is wrong and what they do is right.

Needs – Doing, taking and having what continues to separate them from the rest of the world that they cant stand.

Goals – To keep living the way they are. Life is simpler when it is dominated by one thing. That one thing in this film mainly consists of Smack. And when you only have one thing like that to worry about, life is no longer life, its just simple.

Problems – The world and society choosing not to see it through their eyes and because of this, it consistently tries to change them and how they live their version of life.

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2- Inciting Incident

Renton realizes that things cant keep going on this way. Everybody he knows who doesn’t use keeps getting on his back about quitting smack including this parents, Begbie whom have other more socially acceptable addictions such as Valium and Alcohol.

3- Turning Point

Renton decides he wants to quit using smack for good. In doing this he has to go against all he previously believed in. By quitting smack he has to accept the responsibility of the real world and the shit it brings in with it.

Adding to the stress, Sick boy decides to quit at the same time to prove that he can do it a lot easier than Renton, thus making it a lot more difficult for Renton to achieve his goal. Renton also realizes he wants a woman in his life while watching a home made porn film he stole from Tommy and his girlfriend.

4- Midpoint

Renton finds Diane and starts seeing her but soon finds out that she is underage which adds to his problems. While taking a day trip (which Tommy organized after the break up with his girlfriend due to the missing porn tape) to check out the beautiful land of Scotland, Renton decides that he cant be fucked dealing with the real world and the problems it brings to his life. As a result he, Sick boy and Spud get back onto smack.
While settling back nicely into their addiction, Sick boys girlfriends baby dies of malnourishment in its cot due to them all being smacked up most of the time.

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5- Act 2

Rents & co decide to keep going in spite of recent events. They continue to fuck everything over for cash to support their habit. However Renton and Spud soon get arrested. Spud goes in, Renton gets off however for being part of a Methadone clinic program. Tommy starts to use Heroin due to the break up with his girlfriend.

6- Act 3

The Methadone program Rents goes on doesn’t help. After taking the methadone, he then goes to his dealers and overdoses after shooting the Heroin so closely to shooting the Methadone. After coming out of the hospital, Renton’s parents force him to go cold turkey by locking him in his room with no way out. Renton is left to face his demons.
Tommy dies from HIV.

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7- Resolution

After getting clean, Renton stays clean. He gets a job and after a while he becomes comfortable living life. His old friends soon come to him with a drug dealing scam. They pull it off, but Renton takes the money and leaves for Amsterdam.
In the end he defeats his demons and chooses the life he hated from the start but realizes it really was the greatest thing he could ever do. It closes with Rents leaving 3 grand for Spud in a locker and moving on with great self expectations and determination.

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